Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jan 10, 2007, 05:00 PM // 17:00   #21
Wilds Pathfinder
 
Join Date: Aug 2006
Profession: R/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Legendary Ultimatum
Broad head arrow is different as soon as a monk hits "I have dazed on me" the other monk or possibly 2 will try to do everything to take it off him or prot him, (or should) dazed is a very very dangerous condition for pressure and should not be taken easy.

anyways to actually contribute to the thread :P, I think vampiric for dmg, and zealous when you need energy should be used, I am not a big fan of +33condition lenght as these are usually removed before they end anyway.

But when I run cripple shot I usually do use a crippling bow string since I will have barbed arrows or apply poison anyway and that will be the first condition removed ( if they dont have rc, most prots are zb or divert hex now anyway).

Anyways to a burning arrow build I suggest a vampiric and zealous set, vampiric for dmg and pressure, zealous if you start running low on energy, you should have about 13 or 14 in expertise by the way if you want to spam Burning arrow otherwise you will run out of energy easy if whatever you doing goes for long (example gvg match).

Quote:
Originally Posted by Sir Mad
Welcome to the PvE forum, by the way.
i love to quote intelligent people...

and jesh is right too...

although i am assuming your 150 per 5 sec is just based on the degenning part... because with the bonus of the Burning arrow and the damage of your bow at 14 marks... you should be doing way more than 150 per FIVE SECONDS... but that's just me...
anshin is offline   Reply With Quote
Old Jan 10, 2007, 11:45 PM // 23:45   #22
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Can that assasin sustain that damage output? Bursting out 480 HP of damage in 4 seconds is less usefull as it sounds if he's out of energy or recharging skills for the next 10 seconds.
Amy Awien is offline   Reply With Quote
Old Jan 11, 2007, 07:21 AM // 07:21   #23
Wilds Pathfinder
 
remmeh's Avatar
 
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
Default

in PvE or PvP, there is only one Burning Arrow build for me:

11+1 Expertise
9+1 WS
10+4 Marks
4 Prot

Burning Arrow
Savage Shot
Distracting Shot
Apply Poison
Troll Unguent
Mending Touch
Natural Stride
Rez Signet

OR 14 Expertise, 10 WS, 12 Marks, 4 Prot.
remmeh is offline   Reply With Quote
Old Jan 11, 2007, 07:43 AM // 07:43   #24
Desert Nomad
 
Xenex Xclame's Avatar
 
Join Date: Mar 2006
Guild: DPX
Profession: R/
Default

I would go with Build #2

If im a ranger ( except for certain sutitations) id like to be as far as possible, screaming shots bonus requires you to move out of the safety zone.
Xenex Xclame is offline   Reply With Quote
Old Jan 11, 2007, 10:32 AM // 10:32   #25
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Quote:
Originally Posted by Amy Awien
Can that assasin sustain that damage output? Bursting out 480 HP of damage in 4 seconds is less usefull as it sounds if he's out of energy or recharging skills for the next 10 seconds.
Not when a target's dead. (PvP~wise)
__________________
LightningHell is offline   Reply With Quote
Old Jan 11, 2007, 09:13 PM // 21:13   #26
Banned
 
Xeones The Great's Avatar
 
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
Default

@xenex: i screaming shot in earshot then run back out.
Xeones The Great is offline   Reply With Quote
Old Jan 11, 2007, 10:21 PM // 22:21   #27
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

So, the only difference is Screaming Shot + Read the Wind versus Favorable Winds + Apply Poison?

I personally like the second build better, as it allows you to stay out of range and utilize the flatbow for its greatest advantage - distance.

If you believe that you'll be in the middle of combat to where you cannot utilize the extra range of the flatbow, the first build is better. I don't think "running up" to apply screaming shot is an effective use of your bow...you may want to consider replacing it with a shortbow to get all of the benefits of the shorter range.
Jetdoc is offline   Reply With Quote
Old Jan 11, 2007, 11:09 PM // 23:09   #28
Banned
 
Xeones The Great's Avatar
 
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
Default

Tyvm Jetdoc, Ur The Only One That Has Helped Me So Far In All Of The 27 Replies, Tyvvvm.
Xeones The Great is offline   Reply With Quote
Old Jan 12, 2007, 05:36 AM // 05:36   #29
Wilds Pathfinder
 
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
Default

Well, don't forget to count your own replies, so it's like about 20 only.

Sundering sucks, Drago's Flatbow sucks, 40k is too much, and why bother with Interrupts with a flatbow?

As someone has posted before, best build really is:

Apply Poison
Burning Arrow
Savage Shot
Distracting Shot
Mending Touch
Natural Stride
Troll Unguent
Resurrection Signet

Screaming Shot is just going to go overboard on the degen, which is a waste. Unless you know how to spread degen, just toss Apply Poison and stick whatever you want in there. Favorable Winds isn't that great in PvE due to long recharge and the speed in which monsters are killed. Take out Frenzy, because, seeing from your posts, I wouldn't be surprised if you get owned by some Ele boss with a 700 dmg Meteor/Fireball.

People have tried to help you, yet to refuse to listen to anyone's ideas. I find it funny how you decide to make a topic for help yet you don't listen to anyone anyways.

This topic is just like the one you have requiring help on an elite for a Monk. In the other topic, you asked for the best Monk elite in PvE and you get good replies. What do you do? You argue all there ideas and flame them about how bad their thinking is, and at the very end, you just keep the same build you started with, even though more than half the posts told you it was crap and needed help.

Don't waste our time if you don't even want any help.

Last edited by Phoenix Arrows; Jan 12, 2007 at 05:39 AM // 05:39..
Phoenix Arrows is offline   Reply With Quote
Old Jan 12, 2007, 08:09 AM // 08:09   #30
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Quote:
Originally Posted by LightningHell
Not when a target's dead.
Thought so, and not on the next target either.
Amy Awien is offline   Reply With Quote
Old Jan 12, 2007, 08:56 AM // 08:56   #31
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Quote:
Originally Posted by Amy Awien
Thought so, and not on the next target either.
In PvP, a target dead gives you a numerical advantage over an opponent, as they have 1) less people and 2) they need time to resurrect. It's also not very nice if you force a base resurrect (GvG here), or if a melee or a monk dies.

Assassins are good for off-spikes.
__________________
LightningHell is offline   Reply With Quote
Old Jan 12, 2007, 09:16 AM // 09:16   #32
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

Apply Poison
Burning Arrow
Savage Shot
Distracting Shot
Mending Touch
Natural Stride
Troll Unguent
Resurrection Signet

Yes.

Although R/A with shadow of haste, signet of malice, and (arguably) feigned instead of troll is tons of fun too.

Anyway, here's what you need:

a recurve bow because you have savage and distracting, because unless running a weapon that's not a bow, those skill shouldn't leave your bar.

Burning arrow, your elite.

Natural stride, because it's the best stance rangers have.

Apply poison, because it's the best prep a ranger has.

That leaves you with 3 optional slots to play with, which tend to be self condition removal, self heal, and a rez. Unless in AB, in which case go the teleporting route and bring shadow of haste, or bring pin down for a snare.
Thom Bangalter is offline   Reply With Quote
Old Jan 12, 2007, 09:30 AM // 09:30   #33
Lion's Arch Merchant
 
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
Default

Savage Shot > Screaming, let's have that down.

Savage = 5 seconds of bleeding + 100 hp or so interrupting a heal, or some even more dangerous spell. Savage definetly wins.

Flatbow's only good on a DPS ranger build, which, btw, don't exist. Also useful for killing nonmoving NPCs~

But otherwise....

I would replace Rez sig for Screaming in GvG though. In ganks, a cover is awesome.
Silk Weaver is offline   Reply With Quote
Old Jan 12, 2007, 04:19 PM // 16:19   #34
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Quote:
Originally Posted by LightningHell
Assassins are good for off-spikes.
I thought there was a reason why they are called Assassins
Amy Awien is offline   Reply With Quote
Old Jan 12, 2007, 10:18 PM // 22:18   #35
Banned
 
Xeones The Great's Avatar
 
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
Default

ok well, since im finishing nightfall in about 2 days, which turned out to be extremely convenient, i can maybe get a forgotten shortbow which lengthens bleeding, and do this:

read the wind - for lower arc, increased damage

screaming shot - perfect for a shortbow, bleeding (3 degen, 6 dmg a second)

burning arrow{E} - thats my elite lol, burning(7 degen, 14 dmg a second)

distracting shot - good with low arc, awesome interrupt

troll unguent - relieve pressure off monks wit 16 heal/ second

mending touch - best self-condition-removal skill

natural stride/needling shot/marauder's shot - idk why i would need a stance for this build, no need, i can switch in one of those skills =]

resurrection signet - hmm, its a rez.

i dont like savage shot, and i really dont need it, becuz when u interrupt the skill, it is disabled for 20 seconds, and i just use distracting shot again on it.

r/mo

exp-11,1
marks-10,3,1
ws-10,1
prot-1

@silk weaver: savage sucks, distracting is better, and how the hell do u compare screaming shot(extra dmg, bleeding) to savage shot(interrupt)??? doesnt make sense. this is, im pretty sure, my final build.
Xeones The Great is offline   Reply With Quote
Old Jan 13, 2007, 12:58 AM // 00:58   #36
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

you use apply because it covers burning and gives you more degen to play with. Read the wind when using a shortbow is pretty much useless and only sees play in ranger spike, which is pretty much dead these days.
Thom Bangalter is offline   Reply With Quote
Old Jan 13, 2007, 05:09 AM // 05:09   #37
Lion's Arch Merchant
 
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
Default

Quote:
Originally Posted by Xeones The Great
@silk weaver: savage sucks, distracting is better, and how the hell do u compare screaming shot(extra dmg, bleeding) to savage shot(interrupt)??? doesnt make sense. this.
Distracting is better, but arguably not as important, because the recharge is too dangerous. Most importantly though, you have BOTH, so that's not an issue, is it?

Why does the comparison not make sense. I would rather have an IAS than Mending on a warrior. They do different things, but that doesn't make my statement less correct, does it? Fact is this. Savage shot will give your team more of an advantage than screaming shot. It does damage, and also quickens their demise through interrupts, or offensively assist your teams defense by interrupting their offense.

How hard is that for you to understand? What is your problem there?


Quote:
this is, im pretty sure, my final build.

Then you'll suck =/

Recurves ftw. You only need long bow for some special situations (pulling/crippling), and flatbow for NPCs.
Silk Weaver is offline   Reply With Quote
Old Jan 13, 2007, 05:37 AM // 05:37   #38
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Simply; You won't need Screaming if you have Apply, and RtW is useless in here. I don't get why you stick to Screaming + RtW instead of Apply + Savage.
__________________
LightningHell is offline   Reply With Quote
Old Jan 13, 2007, 01:45 PM // 13:45   #39
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

Quote:
Originally Posted by Silk Weaver
Distracting is better, but arguably not as important, because the recharge is too dangerous. Most importantly though, you have BOTH, so that's not an issue, is it?

<refering to Xeones's comments about Savage Shot>
Xeones, you should quit considering Savage only as an interrupt. Indeed if you compare the interrupt part of both skills and nothing else, Distracting would probably be better in PvE, because of the extra 20 secs recharge for the skills distracted, and despite the longer recharge which doesn't matter much in PvE since most of the time there are not that many skills needing to be interrupted: generally there is one really annoying skill to interrupt, and other skills that are not dangerous enough to have to be interrupted absolutely (I mean... it's always good when you interrupt something but most of the time, it won't be that bad if you don't).

Now the thing is, Distracting Shot deals almost no damage. Savage Shot deals full damage, and eventually an extra +21 if you catch a spell. Both are interrupts, which means they have a pseudo instant cast, making you able to have a "mini spike" when you use them. Yet with the very low damage from Distracting Shot, it doesn't change anything. It does with Savage Shot. Even if you don't interrupt a spell and don't have the extra damage, the skill still increases your DPS, and you can eventually spam it as soon as it's recharged even if you dunno if you're going to interrupt a skill to increase your damage. Savage Shot is also a nice skill to finish off a foe. I generally use this skill when I see my target is likely to die within 2 or 3 secs. I use a normal attack then (or a bow attack) and savage right after to strike it twice at the same time, and to eventually shut it down in the case of foes with some kind of self healing (warriors with heal sigs, monks, etc), not because I know they're going to use a healing skill, but because I know if they do they're going to be interrupted, and if they dont they won't have time for that later for they will be dead. Of course you can also do that with Distracting, but since Distracting deals little damage, it won't count as an extra attack and the foe won't be dead. With Savage, he will, or will be really low in health, and killed by another member of the team in less than 1 sec.

Or to make it simpler: Savage Shot is a pure interrupt and from this point of view is generally better than Savage. Savage is both an interrupt and an attack skill, and from this point of view is better than Distracting in damage dealing builds (unless you're planing to fight a foe with a very annoying spamable skill - in this case you may have to do a compromise).

Last edited by Sir Mad; Jan 13, 2007 at 01:49 PM // 13:49..
Sir Mad is offline   Reply With Quote
Old Jan 13, 2007, 02:11 PM // 14:11   #40
Banned
 
Xeones The Great's Avatar
 
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
Default

ok hows this:

apply poison
burning arrow{E}
savage shot
distracting shot
troll unguent
mending touch
natural stride
rebirth

also, for the type of bow im gonna get a :

recurve bow
15-28 req9
15^50
---what string should i attach???---
hp+30

i dont think i need poisonous string if i have apply poison becuz ill be constantly applying it, but heres a poisonous recurve bow: http://gw.gamewikis.org/wiki/Nundak%27s_Recurve_Bow
or
http://gw.gamewikis.org/wiki/Rotwing_Recurve_Bow

or even maybe sundering lol

just tell me what type of bow to bring

att pts:
marks-10,3,1
exp-11,1
WS-9,1
prot-4

Last edited by Xeones The Great; Jan 13, 2007 at 05:15 PM // 17:15..
Xeones The Great is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:17 AM // 11:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("